June 28, 2026 · Jason Furr
Honest by default
The catalog will never tell you a game is available before it actually is — and that honesty is built into how the site works, not bolted on.
Open the games catalog and you will see fifty games, every one of them honestly labeled. Right now, that label is "In development." Not "Coming soon!" with a fake countdown. Not a store button that goes nowhere. Just the truth: these games are being made, and they are not out yet.
That sounds like a small thing. It is actually a rule the website enforces on itself.
You cannot fake availability here
A game on this site can only show as Available when a real App Store or Google Play link exists for it. There is no switch to flip it on early, no placeholder badge, no "available soon." If the store link is not real, the game does not look available — full stop. The site is built so that the dishonest version is not even possible to ship.
Why build it that way
Because trust is the whole point. A publisher that fudges availability to chase a few early clicks is telling you exactly how it will treat you later. We would rather under-promise: show you honestly where each game is, and let the work speak when it is ready.
It also keeps us honest with ourselves. When the only way to mark a game "available" is to actually ship it, there is no temptation to blur the line.
What you will see as games ship
As each game reaches the stores, its page fills in for real — screenshots, store links, the lot — and its status changes because the facts changed, not because marketing wanted it to. Until then, "In development" is not a placeholder we forgot to update. It is the truth, on purpose.
Tags: trust · craft · how we build