Dev Log
All entries
Building JasonFurr.com
Why this site exists, and how it is built.
Chains, the part that's meant to feel good
Merges and cascades are the signature of Stacked! 2048. Here's how one well-placed drop can set off a whole chain — and how we keep the scoring honest.
How tiles fall
The first real rules of Stacked! 2048 — dropping a tile into a column, what happens when a column is full, and how the board settles.
Building a game's rules before its graphics
We've started our first game, Stacked! 2048 — beginning with the part you can't see, a rules engine we can test in milliseconds, before a single pixel.
Same seed, same game
Why we made Stacked! 2048 perfectly reproducible — the same start and the same moves always produce the same game — and what that buys players.
The studio's foundations are set
A shared toolkit at 1.0, a publisher home online, and fifty games in the works.
Fifty games, built with care
A look at the catalog taking shape — and why every game ships with the same care.
Foundations before flash
Why the early work went into shared groundwork — a common toolkit and a real home for every game's legal and support pages.
Deciding the whole game before building it
A way of working took shape — decide the entire game, and how it is built, before writing it.
A small studio, built with care
Where this starts — one developer, and a belief that small mobile games can be honest and made with care.