Foundations before flash
It would have been more fun to start with trailers and screenshots. Instead, the early work went into the parts nobody sees: the shared groundwork that every game stands on.
Two things mattered most. First, a common toolkit the games all draw on — the boring-but-essential pieces like saving, settings, and accessibility — so they are built once, carefully, and every game inherits them. Second, a real, permanent home for each game's privacy and support pages, so the links a store listing depends on exist from day one and never break.
It is unglamorous, and it is the right order. Flash is easy to add later; trust is not. With the foundations in place, the games — and this website — can move faster and ship safer.