The board comes to life
For weeks the work on Stacked! 2048 was invisible: a rules engine with no picture attached. This week it got a face. The board, the score, the next-tile queue, and the controls are now a real screen — and every tap moves the actual game underneath.
We built the screen the same careful way as the rules. The controls send your move into the engine; the engine decides what happens; the screen shows the result. The screen never makes up state of its own — it only reflects what the rules say. That separation is the whole point: the part you see can't drift from the part that matters.
It also runs in the real game engine now, not just our test harness. The same rules code we'd been checking thousands of times a second compiles and runs inside Unity exactly as it did on its own — so we know the foundation carried over intact. A handful of automated tests drive the entire loop — move, drop, watch the board update — and confirm it behaves identically every time, right down to the same game from the same start.
It isn't dressed up yet: the final art comes later, so for now the tiles are clean colored blocks with their numbers. But it's playable, and it's real. Next, we get it running on an actual phone.